This category Networking is fully dedicated to all kind of Server Applications and Network Issues that arise using flight simulation programs.
A closed project is about Ubuntu and FSD Server for Unix and FSD Server for Windows.
The status of the project is:
- Installing Ubuntu (completed and active)
- Installing FSD for Linux (completed and active)
- Installing FSD for Windows (completed and active)
- FSHOST32 Server and FSHOST Client
(completed and active)
- FSX-SE Steam – Multiplayer experiences and problem solving
- Automated metar.txt update APP.
All cables between a cable modem, a router or switch and to other network connections are so called “straight” cables.
This kind of cable you cannot use between 2-PC’s! If you want to connect PC <-> PC, you need a so called “cross-cable” .
How and what to do:
Cut about 2 inches /5 centimeter from the outside isolation;
Take care not to damage the isolation of the wiring.
Untwist the wires as:
Cut the wires to approx 10 mm and move the wires as indicated in the drawing; check the position before you use the RJ-45 plier!
Do you need a cross cable?
First make on one end a straight connection as above; the other end of the cable has a different color sequence:
You should have a high-speed connection if you are hosting a large Internet Multiplayer session. Conversely, if you connect to the Internet by using a dial-up modem, you will have to keep your sessions smaller. Line quality lower than an “A” will result in a not optimal performance of the multiplay results.
To check the quality of your network go to www.speedtest.net
In de top of that webpage click settings and choose a test server in the neighborhood of your host. Begin the test with the recommended server. Subsequent click on ping test; for comparable tests you should take for both speed test and ping test the same server. (e.g. Rotterdam – NL)
What is Pingtest.net?
Use Pingtest.net to determine the quality of your broadband Internet connection. Streaming media, voice, video communications, and online gaming require more than just raw speed. Test your connection now to get your Pingtest.net rating and share the result with others!
Much as it sounds, if you have anything less than complete success in transmitting and receiving “packets” of data then you are experiencing this problem with your Internet connection. It can mean much slower download and upload speeds, poor quality VoIP audio, pauses with streaming media and what seems like time warping in games — your connection may even come to a total standstill! Packet loss is a metric where anything greater than 0% should cause concern.
This measurement tells how long it takes a “packet” of data to travel from your computer to a server on the Internet and back. Whenever you experience delayed responses in Internet applications – this would be due to a higher than desired ping. Similar to packet loss, lower is better when it comes to ping. A result below 100 ms should be expected from any decent broadband connection.
Once you understand ping, jitter should also make sense. Jitter is merely the variance in measuring successive ping tests. Zero jitter means the results were exactly the same every time, and anything above zero is the amount by which they varied. Like the other quality measurements, a lower jitter value is better. And while some jitter should be expected over the Internet, having it be a small fraction of the ping result is ideal.