Scenery Config Editor in practice

What is the Scenery Config Editor?
It’s a utility for editing both your FSX and Prepar3D scenery.cfg files. This software (Open source) is licensed under the GPL v2 with Classpath exception. You can find the source-code and latest releases of this software at:
Support, bug and feature request trackers can also be found there. New file are released at:
Why is this better than using other editors?
There are multiple new additional features included in this program, including the ability to create groups, automatic detection of some errors, automatic fixing of other errors, abilities to add areas in bulk, drag-and-drop functionality… and many more. Further, it’s open source.
The purpose of the program.
This utility is designed to enable easier editing of your flightsim scenery configuration (.cfg) file. It was developed to allow the grouping of scenery areas to enable your flightsim to run with only the scenery areas you require for that particular flight. This will allow flightsim to allocate more resources to running the program by minimizing the amount of scenery enabled. It is hoped this will also improve loading times, but this has not been fully tested.
The marker system allows easier identification of scenery’s that have been installed incorrectly, and improves the functionality of any editing. We hope you find this handy program useful.
Source: Kev Smith BAW044

User Guide in PDF: you will find an extended manual in pdf in the folder C:\Program Files\SceneryConfigEditor\Manual.pdf after installation

After installation:

  1. You wil find the program in Start (W10)
  2. Right mouse click SceneryConfigEditor v1.* to create a tile to Start  menu.
  3. Again … right mouse click SceneryConfigEditor v1.* and select  More | Open file location.
  4. There … C:\Users\yourname\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\SceneryConfigEditor\
    1. Right mouse click the  line to select Properties.
    2. On the tab Compatibility check the box Run as administrator and Apply.
    3. Done.
  5. Run the program together reading the User Manual up to page 11 … that’s where the new functionality begins …
  6. By default all scenery is place in Ungrouped (xx Areas).

How to rank the scenery?
Scenery should appear in a certain order as written in the scenery.cfg and located in C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery.cfg.

Source: ORBX:
Everybody’s simulator setup is different, sometimes a heavily populated library can throw off an automatic insertion routine and leave users with scenery looking less than great. This article will show you the order in which the various scenery items should appear in your own scenery library.

First, some basics on the scenery library. Scenery is created in layers. These scenery layers are simply types of data and should not be equated to the layers in the scenery library. The layers within your scenery library are representing installed products, not basic data types. That said, each basic scenery layer type behaves differently within the simulator. Here is a rundown of how.

Terrain Mesh Data: The Simulator will ALWAYS use the most detailed terrain available to it, no matter where it is placed in your scenery library. If you have a 19 m (post spacing) terrain mesh product placed below a 38 m terrain mesh product in your scenery library, you will still see the 19 m mesh in the simulator. The only time the location of a mesh product matters is if you have 2 or more mesh products of the same post spacing. In this case, the one higher in your scenery library will be displayed.

Landclass Data: The landclass data that is placed in the higher position within the Scenery Library will be the one displayed by the simulator. It does not matter whether it is standard or vector landclass.

Vector Data: ALL vector data will be displayed within the simulator. The data that is highest in the scenery library list will be “on top”, but all data will be displayed. Of course this could look very messy in the simulator, so most vector based products include a special “exclusion layer” that removes any vector data from the simulator, below itself in the scenery library.

Textures & Autogen: This type of scenery update (FTX Global Base Pack) does not have an entry in the simulator scenery library. It is simply a straight swap of existing texture tiles. Autogen objects are part of those files. there is however an exception to this… PhotoReal areas will be placed in the simulator scenery library, but will be displayed within the simulator no matter the location. They will suppress any vector data and landclass data they cover.

Custom Scenery: This works much the same way as Vector data. All custom objects will be shown within the simulator, unless the previous version has been disabled/removed, or an exclusion is placed in the sim to suppress the old data. The objects higher in the simulator scenery library will be the ones “on top” in the simulator.

This brings us to the correct order of a properly configured Simulator Scenery Library, including showing the locations of FTX products in relation to each other, other 3rd party software and default items. This is the Scenery Config table to be:



How to create Groups in Scenery Config Editor (short: SCE)

  1. Before you start … backup your scenery.cfg as in C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery.cfg (E.g. rename in yymmdd-scenery.cfg)
  2. Open SCE as administrator and go to the menu Edit > Preferences.
  3. Select your Flight Simulation Directory and press the button Prepar3D v4 Directory ( or anything else you got) and the Location of scenery.cfg file is shown (grayed out).
  4. Check the location … OK? Next …
  5. Check the box Follow the New scenery convention (read the manual page 15 again).
  6. This is how it looks … close with OK.
  7. Now open SCE in Group View … no groups at all  … right?
  8. In the Ungrouped ( nn Areas) first select all (hold SHIFT-key) the Default Base scenery 000 ./. 1107 areas and Add to group with that name.  (Look in the Scenery Config Table).
  9. Continue to group the other scenery lines with the group names as in the table as above.
  10. When Ungrouped is empty  … you’re done.
  11. Now … go to the List tab in SCE and move the scenery lines in numeric order starting from the bottom to the top.
  12. FTX will mandatory place FTX_VECTOR_AEC just above …\Scenery\BASE
  13. FTX will mandatory place all other FTX_VECTOR_* just above …\Scenery\1107
  14. Feel save to save? >> SCE > File > Save. Run the sim …