Instellingen ORBX Global Vector OLC EU


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Instellingen bij gebruik van ORBX FTX Global-Vector-OLC 2018-08-19_13-48-50

 

De onderstaande tabel geeft die de minimaal aanbevolen instellingen die in P3D vereist zijn om van openLC te genieten op de manier waarop Orbx dit ontworpen heeft. Deze waarden geven een juiste instelling op de meeste pc’s.  Als je de instellingen hieronder toepast, kan je  genieten van een hoge scenery kwaliteit en tevens een goede prestatie. Gebruik deze waarden als uitgangspunt voor verdere verbetering.

Options > Settings > Display > Scenery > Terrain:

  • Level of detail radius: de LOD radius instelling heeft invloed op de mate van bewegingsonscherpte van de textures, de zgn. blurries. De standaard instelling is: High.
LOD_RADIUS (Values in prepar3d.cfg section [Terrain]) 
Settings in P3D:(Options-World-Terrain)
Level of detail radius = (value in prepar3d.cfg)
Low    = 2,500000
Medium = 3,500000
High   = 4,500000
Ultra  = 5,500000
Max    = 6,500000
  • Tesselation Factor: hoe hoger ingesteld, des te meer detail in terrein en zwaardere  PC belasting.
Tesselation Factor (Values in prepar3d.cfg section [Terrain] 
Low    = 60
Medium = 75
High   = 85
Ultra  = 90
  • Mesh Resolution: 10m of 5m 10m is de aanbevolen mesh resolutie, maar 5m wordt aanbevolen voor de beste terrein resultaten als je Orbx luchthavens hebt geïnstalleerd. Het kan geen kwaad om een hogere resolutie in te stellen omdat de sim alleen datgene gebruikt dat het kan vinden.
Mesh Resolution: (Values in prepar3d.cfg section [Terrain])
305 m = 18     10 m = 22
152 m = 18      5 m = 23
 76 m = 19      2 m = 24
 38 m = 20      1 m = 25
 19 m = 21 
  • Texture Resolution: om de  fotorealistische texturen FTX Global het beste te tonen, staat deze instelling op maximaal (7 cm). Deze instelling geeft de scherpste wegen en snelwegen. Textures op de grond bevatten wegen, rivieren, velden, kustlijnen, water en de textures van onderliggende steden. Wanneer je op grote hoogte vliegt, is het verschil tussen hoog en laag Texture resolutie niet merkbaar. Een hoge instelling (2 meter tot 7 cm) maken vluchten op lage hoogte realistischer en interessant.
Texture Resolution: (Values in prepar3d.cfg section [Terrain])
10 m = 22     60 cm = 26
 5 m = 23     30 cm = 27
 2 m = 24     15 cm = 28
 1 m = 25      7 cm = 29
  • Use high-resolution terrain textures: zet dit aan om de details te zien.
ON     DETAIL_TEXTURE=1
OFF    DETAIL_TEXTURE=0
  • Water and Bathymetry (zet Enable Bathymetry uit wanneer je niet onder water bent.
Water Detail:
OFF = 0 | Low=1 | Medium = 2 | High = 3 | Ultra = 4
  • Scenery Complexity: Extremely Dense.  Dit zal de meest complete openLC ervaring opleveren.
Scenery objects
Scenery complexity: (IMAGE_COMPLEXITY)
Very sparse    = 0
Sparse         = 1
Normal         = 2
Dense          = 3
Very dense     = 4
Extremely dense =5
  • Autogen draw distance en Autogen vegetation density: Stel nu de Autogen in op basis van je pc en GPU vermogen (zie Specificatie als hieronder).
Autogen draw distance:     Autogen vegetation density:
Low            = 6000      None            = 0
Medium         = 12000     Sparse          = 1
High           = 18000     Normal          = 2
Very high      = 24000     Dense           = 3
Extremely high = 30000     Very dense      = 4
                           Extremely dense = 5
  • Om de standaardinstelling op de juiste wijze te kunnen maken, moet je weten wat voor soort processor en videokaart je hebt.  Dit is de onderverdeling: 
Specificatie          Processor (Intel only)            | Videogeheugen
Low Spec:                    Dual Core <= 2.5GHz        |GPU < 512 MB
Mid Range:(IntelCore Gen 1): Quad Core >2.8 GHZ         |GPU > 512 MB
High End: (IntelCore Gen 2):Intel i5/i7 <4 GHz(geen OC) |GPU 1 GB
4e Generatie Intel i7:Intel i7 >= 4 GHz (OC)            |GPU 1-2 GB
5e Generatie Intel Core Proc.: Intel  i7@4-6 GHz        |GPU 2-4 GB

Vlieg je in: Steden en bebouwde gebieden (A)  of   Platteland en bosgebieden  (B) zet dan de Density van  Vegetation en Building als volgt:

Steden  bebouwd     Platteland - bos       Spec Proc|Videokaart
(A)Normal           (B) Dense              Low Spec
(A)Normal           (B) Very Dense         Mid Range
(A)Dense            (B) Very Dense         High End
(A)Very Dense       (B) Extremely Dense    4e Generatie
(A)Extremely Dense  (B) Extremely Dense    5e Generatie
  • Aircraft AI Traffic: 16% geeft een beste balans, uitschakelen wanneer er geen AI verkeer voor betere frame rate.
  • Road Vehicles: 16% behoeft geen hogere waarde voor openLC. Een te hoge instelling geeft te veel verkeer en heeft een negatieve invloed op de frame rate.
  • Tot slot: stel je Target Frame Rate in op de helft van de verversingsfrequentie van je monitor. Deze is 50 of 60 Hz , dus FPS  op 25 of 30 instellen. (Settings – Graphics)
  • Bewaar je instellingen zodat je deze later kunt terugzetten.
    • Ga naar Options | Display en maak eerst een Reset Defaults met een FPS van 30
    • Bewaar deze in Profile als bijv.: Default-30FPS
    • Maak dan een profile naar keuze: bijv Settings ORBX Netherlands TrueEarth en sla die op.
    • Je bent met een klik terug op een eerder ingesteld profile. Deze profiles zijn opgeslagen in C:\Users\jouwnaam\Documents\Prepar3D v4 Files.


2018-08-19_13-59-38

This Dutch article is a selective translation from the documentation that comes with OLC
Source: ORBX FTX OLC_EU

Quick Reference Settings  
The table below lists in a handy reference the minimum recommended settings required in FSX/P3D to enjoy openLC the way Orbx designed it. These settings run well on most PCs.
If you use the settings below you will enjoy a high fidelity experience and good performance.
Setting- Value- Why?
Level of detail radius>> Large >> Reduces blurring of textures
Texture Resolution>> Max >> Best displays FTX Global’s photoreal textures
Mesh Complexity >> 100>> Better terrain definition
Mesh Resolution>> 10m or 5m >>  10m is the recommended mesh resolution, but 5m is recommended for best terrain results if you have Orbx airports installed. There is no performance penalty by having a high resolution setting, as the sim will only use what it can find.
Texture Resolution>> 7cm >>Sharpest roads and freeways
Scenery Complexity>> Extremely Dense >> This will yield the most complete openLC experience
Autogen Density <Varies>
Set autogen based on your PC and GPU power

Aircraft AI Traffic >> 16% Best balance, disable if not using AI traffic for better FPS
Road Vehicles >> 16% No need to set higher for openLC, too high road traffic settings will consume FPS.

The Autogen Density Slider  
Here’s a simple table* which should be used as a guide for the Autogen Density slider. If you adhere to these slider settings in FTXG you will get a good balance between visuals and performance.
PC Specifications  openLC City / Urban Areas openLC Rural / Wilderness Areas

  • Low Spec Dual Core <= 2.5Ghz | < 512MB GPU
  • Mid Range (Intel Core Gen1) Quad Core >= 2.8Ghz | 512MB+ GPU
  • High End (Intel Core Gen2) Intel i5 | i7  < 4Ghz (not OC) |  1GB GPU
  • 4th Generation Intel i7 Intel i7 >= 4Ghz (OC)  | 1-2GB GPU
  • 5th Generation Intel Core Processors Intel i7 @4-6Ghz | 2-4GB GPU

Read the full story in the documentation that comes with ORBX FTX OLC

 

IVAO_MTL Beta for P3D4


In this article we explained how to install IvAp v2 together with Prepar3D version 4. In the middle of that article we addressed the availability of an IVAO_MTL BETA version which can be used with Prepar3D Version 4 only.
This BETA version you can use when flying IVAO or use the contents for model matching when you fly in multi-play using JOINFS.
We like to share with you our experiences with this BETA.

Prepar3D Version 4 comes with these stock aircraft. For this reason there should not be a MTL model present in the database.

AC-130H 
Beechcraft Baron 58 Beechcraft Bonanza A-36 Beechcraft King Air 350
C-130H  C-130J  C-130J-30 CH-53E Super Stallion 
Extra 300s  Fury 1500  HC-130H   KC-130H 
Lockheed C-69 Constellation  Lockheed Electra 10A  Lockheed L049 Constellation  
Lockheed Martin F-16 Fighting Falcon Lockheed Martin F-22 Raptor  Lockheed Martin F-35A
Lockheed P-38 Lightning  Maule Orion MH-60 Black Hawk 
Mooney Acclaim  Mooney Bravo Neptune Submersible  Piper Cub Robinson R-22  UH-60 Black Hawk

For all other NON-STOCK aircraft that YOU could fly … the database provides 7900+ models-titles.

How to download and install

  1. After creating a full new IVAO_MTL_BETA we have removed the following folders for reason of creating content errors in P3D4 (reason is missing models): A310-CRJ2-CRJ7-D228-DC228-E120-F100-MIRA
  2. A number of errors (mostly typo’s in the aircraft.cfg-s) has been manualy corrected in our modified BETA.
  3. This modified BETA is available on our STACK with the following file name of which its file size is about 1,49 GB: IVAO_MTL_20180723_132958.RAR
  4. How to use this BETA? We suggest to activate the IVAO_MTL folder using an add-on.xml statement. The advantage is that when you don’t want to fly IVAO, you don’t need to activate 6,5 GB of information. And that saves time to load.
    This is how it works:

    1. When you have already a previous …\IVAO_MTL in …\Simobjects
    2. Cut/paste this folder from …\Simobjects into a folder e.g. disk F:\ and rename (after pasting) this folder into IVAO_MTL_ORG
    3. Download and unzip the BETA in the same disk e.g. F:\
    4. You now have 2 IVAO_MTL folders on that disk:
      1. F:\IVAO_MTL_ORG\
      2. F:\IVAO_MTL_20180723_132958\
      3. Remove the date and time from the last folder, so you have IVAO_MTL as folder name.
2018-08-09_15-08-20
Press picture to enlarge

Using add-on.xml with IVAO_MTL

  1. In the Download you will find also an add-on.xml file. This file has the following contents:
    <?xml version="1.0" encoding="utf-8"?>
    <SimBase.Document Type="AddOnXml" version="4,0" id="add-on">
      <AddOn.Name>IVAO_MTL</AddOn.Name>
      <AddOn.Description>IVAO_MTL_BETA</AddOn.Description>
      <AddOn.Component>
        <Category>SimObjects</Category>
        <Path>F:\IVAO_MTL</Path>
        <Name>IVAO_MTL_BETA</Name>
      </AddOn.Component>
    </SimBase.Document>
  2. Open de the folder C:\Users\yourname\Documents\Prepar3D v4 Add-ons\
  3. Create a folder \IVAO_MTL so you get C:\Users\yourname\Documents\Prepar3D v4 Add-ons\IVAO_MTL\
  4. Place the add-on.xml in this folder.
  5. Then: Open the file add-on.xml with Notepad++ and adapt the <Path> as for your situation. Do not change the folder name, only the disk. Save the file.
  6. Now start P3D4 and it will ask you (when it is the first time you use xml) to activate the xml.
  7. Else, in P3D4 goto Options/Addons/ search the list for IVAO_MTL and activate the box to use the IVAO_MTL.
  8. Deactivate whenever you don’t want to use it.
  9. Remember(1) that the file size of this BETA is about 6,5 GB … so it will take some time to load the aircraft models…. be warned!
  10. Remember(2) that your previous IVAO_MTL has been pre-programmed in C:\ProgramData\Lockheed Martin\Prepar3D v4\simobjects.cfg.
    Since the IVAO_MTL folder has been removed, this statement in simobjects cfg does not harm. It will not find the folder as mentioned. Decide whether to remove it or leave it as it is.
  11. When you don’t want to use the xml method, just place the BETA version in …\Simobjects\ and you are all set.

Using full BETA version with JOINFS

  1. Start JOINFS, Open File/Scan Simobjects and fill in the section Additional maps the location of your IVAO_MTL then press scan and it will find 7900+ models …
  2. REMEMBER that when flying IVAO you must reindex the IVAO database for EVERY change in the IVAO_MTL folder, whatever the location of the folder is.

Creating a tailor made MTL folder with JOINFS

  1. The purpose of a MTL is to show the model+texture that YOU fly as a captain and could correctly be observed by other captains in a multi-play session.
  2. To create a common database you need a list of NON-STOCK aircraft models including the texture names that will possibly be used by YOU and/or seen in multiplay by your fellow club-members. In average you won’t need more than ~50 titles.
  3. Who is the coordinator? YOU? Then …
  4. Open the main folder on our STACK with this link
  5. Create a folder on a disk e.g. disk F:\MTL
  6. Drag and drop required folders into the local database …\MTL folder
  7. If you have too many models-textures… open the related model folder in your \MTL and remove the unwanted texture folders AND remove the information from that texture section named as [flightsim.nn] in the aircraft.cfg
  8. Start JOINFS, Open File/Scan Simobjects and fill in the section Additional maps the location of your F:\MTL then press scan and it will find the composed number of models.

Remote Server–CDU FMC-Overhead Client


Remote Server – Remote CDU & Remote Overhead Client

Dit is een app om de CDU en FMC van de PMDG 737 op je iPad te bedienen. Eigenlijk een ‘must have’.
Website: https://flightsimapps.com/download
Een licentie kost 10 euro en te betalen via PayPal: binnen 5 minuten heb je de licentie in je mailbox.
Snelle follow-up van vragen die je via het menu Get Help… kan insturen


THUIS gebruik: iPad met eigen WiFi.
Werkt op het lokale IP-adres van je fs-pc op poort 32111
Wat moet je doen: P3D4 starten + PMDG737 + Simserver starten op de fs-pc.
Alternatief: De SimServer opstarten met P3D4:

  1. Open C:\ProgramData\Lockheed Martin\Prepar3D v4\
  2. Open het bestand exe.xml
  3. Voeg een statement toe om de simserver.exe te starten:
    <SimBase.Document Type="AceXML" version="3,0" id="exe">
     <Descr>SimServer</Descr>
     <Filename>?:\simserver\simserver.exe</Filename>
    </SimBase.Document>
    ;LET OP ?= de schijf waar de map simserver staat.

Alternatief: De SimServer automatisch afsluiten tezamen met P3D4:

  1. Open ?:\P3D4\Modules\
  2. Open het bestand FSUIPC5.ini
  3. Voeg een statement toe in de sectie [Programs]:
    [Programs]
    RunIf1=CLOSE,?:\simserver\simserver.exe
    ;LET OP ?= de schijf waar de map simserver staat.

Na het opstarten staat er in het systeemvak een overzicht van de applicatie:

simserver-1.png


APP activeren op je iPad
Op de iPad de browser openen en het lokale ip adres van je fs-pc intikken + poortnummer voor de CDU 737 Left (bijv. 192.168.2.16:32111). De andere poortnummers staan in de handleiding.

Na het openen staat de CDU in een frame op je iPad.
Om zonder frame te gebruiken: kies het icon Zet in beginscherm (zie afbeelding)

 


OVERHEAD CLIENT

Met de simserver komt tevens een client mee voor de VC AFT Overhead-panel en de VC Lower Overhead Panel. Deze zijn niet via een poort te bereiken, maar zet je op een separate monitor. Aangezien deze beschouwing behoort bij het P3D VIEW SYSTEM lees je deze pagina.

Van beide panelen is er een aparte beschrijvende pagina en een video tutorial..

VC AFT Overhead-panel

Screenshot - B737 Aft Overhead.jpg

VC Lower Overhead Panel

Screenshot - B737 Main Ovhearhead.jpg

CHECKLIST 737-800


Pre-Start Checklist
Parking Brake........................... SET
Throttle................................ IDLE
Fuel Flow............................... CUTOFF
BATT Master Switch...................... ON
Panel Lights............................ ON if required
Hydraulic Pump.......................... Switches ON
Landing Gear Lever...................... CHECK DOWN
Flaps................................... UP
Spoiler................................. RETRACTED
APU START............................... CHECK RUN
APU Gen ON.............................. CHECK VOLTS
Fuel Quantity........................... CHECK
Pitot Heat / De-Ice..................... OFF
Aircraft Lighting....................... OFF
Flight controls......................... FREE AND CORRECT
Passenger Signs......................... OFF
Check Weather (Atis, Flight Services)... COMM1
De-Ice.................................. TEST/CHECK
Request Clearance....................... CONTACT ATC
Transponder............................. STANDBY
Beacon / Anti Collision Lights.......... ON

Before Taxi Checklist
Nav Lights.............................. ON
Taxi Lights............................. ON
Heading Indicator/Altimeters............ SET
Standby Instruments..................... SET
Radios and Avionics..................... SET FOR DEPARTURE
Autopilot............................... ON, SET, don‘t activate
Autothrottle............................ ON, SET, don‘t activate
F/D..................................... ON
Autobrake............................... RTO
Elevator Trim........................... SET for takeoff
Request Taxi Clearance.................. CONTACT ATC

Taxi Checklist
Parking Brake........................... RELEASE
Taxi to assigned runway................. SPEED Max. 20 knots
Brakes/Gyro/Turn Coordinator............ CHECK during taxi and turns

Before Take-off Checklist
Parking Brake........................... SET
Throttle................................ IDLE
Elevator Trim........................... SET for takeoff
Flaps................................... 5 deg
Spoilers................................ RETRACTED
Flight Instruments...................... CHECK
Engine Instruments...................... CHECK
Takeoff Data............................ (V1, VR, V2) CHECK
Nav Equipment........................... CHECK
Landing Lights.......................... ON
Taxi Lights............................. OFF
Strobe Light............................ ON
Pitot Heat.............................. ON
De-Ice.................................. AS REQUIRED
Transponder............................. ON
Request Takeoff Clearance .............. CONTACT ATC

Take-off Checklist
Smoothly increase thrust to ............ 40% N1 let spool up
Takeoff Thrust.......................... FULL or TO/GA
Brakes.................................. RELEASE
V1 = 145 KIAS (descision)
Vr = 150 KIAS (rotate)
Pitch 10 deg. nose up
V2 = 160 KIAS (safety speed)
At Positive Climb Rate Touch Brakes
Landing Gear............................ RETRACT
FLAPS At 1000' AGL...................... RETRACT Flaps to 1 deg
FLAPS At 210 KIAS....................... RETRACT flaps up

Climb-out Checklist
Throttle................................ AS REQUIRED
Trim for................................ 250 KIAS / 1800 fpm
Autopilot/Autothrottle.................. CHECK and ACTIVATE
Autobrake............................... OFF
SPEED Below 10000' ..................... max. speed 250 KIAS
ATC..................................... AS REQUIRED
Fasten Seat Belts....................... OFF
No Smoking Sign......................... OFF
Landing Lights.......................... OFF
SPEED Above 10000'...................... speed 280 KIAS

Cruise Checklist (above FL 180)
At Transition Altitude (FL180).......... set Altimeter to 29,92" (1013mb)
Accelerate to cruise speed FL180........ 0.67 mach (330 KIAS)
FL240 0.75 mach (330 KIAS)
FL280 0.78 mach (320 KIAS)
FL330 0.78 mach (285 KIAS)
Engine+Instruments...................... CHECK
Fuel Quantity........................... CHECK
Radios.................................. TUNED and SET
Autopilot............................... CHECK and SET
Lights.................................. as required

Descent Checklist
Atis/Airport Information................ CHECK
Altimeter............................... CHECK
Radios.................................. SET
De-Ice.................................. AS REQUIRED
Descent Speed to FL240.................. 0.75 mach
Descent speed to FL180.................. 0.65 mach
At Transition Altitude (FL180).......... reset Altimeter to local
Descent speed to FL120.................. 280 KIAS
Descent speed below 10'000ft............ 250 KIAS
Fuel Quantities and Balance............. CHECK
Flaps / Landing Gear.................... CHECK UP
Check Weather(ATIS, Flight Services).... COMM1

Approach Checklist
Localizer Level Flight :
Fasten Seat Belts....................... ON
No Smoking Sign......................... ON
APU START /............................. CHECK RUN
APU Gen ON /............................ CHECK VOLTS
Avionics + Radios....................... SET
Speed................................... Establish 210 KIAS
Landing Lights.......................... ON
Auto Spoilers........................... ARM
Autobrake............................... SET
Flaps................................... 5-10 degrees
Speed................................... Establish 175 KIAS
Flaps................................... 15-20 degrees
Speed................................... Establish 155 KIAS
Landing Gear............................ DOWN
Turning toward runway:.................. set flaps 30 degrees or FULL
Final Glideslope Descent :
Speed................................... Establish 140 KIAS
Parking Brake........................... VERIFY OFF
De-Ice.................................. AS REQUIRED

Landing Checklist
Landing Gear............................ CHECK DOWN
Autopilot and Autothrottle.............. OFF
Landing Speed........................... 135 KIAS
After touchdown......................... Apply Reverse Thrust, 
Landing speed at 60 kts................. Cancel Reverse Thrust
Spoilers................................ VERIFY EXTENDED
Brakes.................................. AS REQUIRED

Taxi To Ramp
Strobe Light............................ OFF
Flaps................................... UP
Spoilers................................ RETRACTED
Taxi Lights............................. ON
Landing Lights.......................... OFF
Speed................................... Max. 20 knots
Transponder 1200........................ OFF
Elevator Trim........................... TAKEOFF SETTING

Shutdown Checklist
Parking Brake........................... SET
Throttle................................ IDLE
Passenger Signs......................... OFF
Pitot Heat / De-Ice..................... OFF
Taxi Lights............................. OFF
Nav Lights.............................. OFF
F/D..................................... OFF
Master Starter Switches................. OFF
Beacon / Anti Collision Lights.......... OFF
Hydraulic Pump Switches................. OFF
APU Gen................................. APU OFF
BATT Master Switch...................... OFF

Securing Aircraft
Parking Brake Verify.................... SET
Throttle Verify......................... IDLE
All Switches Verify..................... OFF